Large City: Āmgíhiē Ji̊ Qi̊v

Āmgíhiē Ji̊ Qi̊v

Āmgíhiē Ji̊ Qi̊v
Example Tauran architecture.
StateDaland
ProvenceSíhtiznur Provence
Sub ProvenceZazmujhà County
RegionIlekskvurmzuz̄i Holt
Founded1669
Community LeaderLord Ca̋mé̄y Ya̋mp̪f̄ 'Diamond Hex' Sé̄kīy Daw̋ch Cú̄b̪fé̄
Area59 km2 (23 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation5704 m (18713 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population13885
Population Density235 people per km2 (603 people per mi2)
Town AuraTransmutation
Naming
Native nameĀmgíhiē Ji̊ Qi̊v
Pronunciation/əˑm/ /gɪ̞j/
Direct Translation[bed] [spontaneous]
Translation[Not Yet Translated]

Āmgíhiē Ji̊ Qi̊v (/əˑm/ /gɪ̞j/ [bed] [spontaneous]) is a temperate Large City located in Zazmujhà County, Síhtiznur Provence, within the Daland.

The name Āmgíhiē Ji̊ Qi̊v is derived from the Goblin language, as Āmgíhiē Ji̊ Qi̊v was founded by Ca̋mé̄y Ya̋mp̪f̄ 'Diamond Hex' Sé̄kīy Daw̋ch Cú̄b̪fé̄, who was culturaly Tauran.

Climate

Āmgíhiē Ji̊ Qi̊v has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 21°C (69°F). Āmgíhiē Ji̊ Qi̊v receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Āmgíhiē Ji̊ Qi̊v covers an area of nearly 59 km2 (23 mi2), and an average elevation of 5704 m (18713 ft) above sea level.

Overview

Āmgíhiē Ji̊ Qi̊v was founded durring the late 18th century in early winter of the year 1669, by Ca̋mé̄y Ya̋mp̪f̄ 'Diamond Hex' Sé̄kīy Daw̋ch Cú̄b̪fé̄. The establishment of the new community went well, with no major obsticles durring construction.

Āmgíhiē Ji̊ Qi̊v was built using the conventions of Tauran durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Āmgíhiē Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Āmgíhiē Ji̊ Qi̊v is buildings folow an organic layout of premissive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Āmgíhiē Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Āmgíhiē Ji̊ Qi̊v’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Āmgíhiē Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Āmgíhiē Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Āmgíhiē Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Āmgíhiē Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Āmgíhiē Ji̊ Qi̊v's parks.

Āmgíhiē Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Āmgíhiē Ji̊ Qi̊v.

Āmgíhiē Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Āmgíhiē Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Āmgíhiē Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Āmgíhiē Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Āmgíhiē Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Āmgíhiē Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Āmgíhiē Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Āmgíhiē Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Āmgíhiē Ji̊ Qi̊v has an Administrative Academy which trains individuals in the administrative arts.

Āmgíhiē Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Āmgíhiē Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Āmgíhiē Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Āmgíhiē Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Āmgíhiē Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Āmgíhiē Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Āmgíhiē Ji̊ Qi̊v's natural decorations nor waterways.

Āmgíhiē Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Āmgíhiē Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Āmgíhiē Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Āmgíhiē Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Āmgíhiē Ji̊ Qi̊v there is no wind.

The Skinwraith near Āmgíhiē Ji̊ Qi̊v are known to be more aggressive than normal.

Āmgíhiē Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Wild Magic energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 39
  • Farm Laborer: 86
  • Hunters: 46
  • Milk Maids: 35
  • Ranchers: 18
  • Ranch Hands: 40
  • Shepherds: 34
    • Farmland: 56095 m2
    • Cattle and Similar Creatures: 3471
    • Poultry: 41655
    • Swine: 2777
    • Sheep: 138
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1388

Craftsmen

  • Arms and Toolmakers: 27
  • Blacksmiths: 30
  • Bookbinders: 17
  • Buckle-makers: 18
  • Cabinetmakers: 33
  • Candlemakers: 46
  • Carpenters: 47
  • Clothmakers: 35
  • Coach and Harness Makers: 14
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 35
  • Farrier: 89
  • Furriers: 8
  • Glassworkers: 44
  • Gunsmiths: 28
  • Harness-Makers: 13
  • Hatters: 28
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 36
  • Locksmiths: 13
  • Matchstick makers: 21
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 19
  • Plasterers: 18
  • Pursemakers: 23
  • Roofers: 14
  • Ropemakers: 14
  • Rugmakers: 13
  • Saddlers: 25
  • Scabbardmakers: 27
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 45
  • Tailors: 102
  • Tanners: 17
  • Upholsterers: 19
  • Watchmakers: 19
  • Weavers: 39
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 19
  • Booksellers: 21
  • Butchers: 37
  • Chandlers: 39
  • Chicken Butchers: 37
  • Entrepreneurs: 15
  • Fine Clothiers: 35
  • Fishmongers: 35
  • Florists: 8
  • Potion Sellers: 24
  • Resellers: 69
  • Spice Merchants: 18
  • Wine-sellers: 27
  • Wheelwright: 21
  • Woodsellers: 14

Service workers

  • Bakers: 73
  • Barbers: 84
  • Coachmen: 21
  • Cooks: 60
  • Doctors: 29
  • Gamekeepers: 20
  • Grooms: 12
  • Hairdressers: 51
  • Healers: 42
  • Housekeepers: 43
  • Housemaids: 77
  • House Stewards: 43
  • Inns: 13
  • Laundry maids: 26
  • Maidservants: 44
  • Nursery Maids: 26
  • Pastrycooks: 49
  • Restaurateur: 53
  • Tavern Keepers: 53

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 32
  • Long Haul Couriers: 30
  • Dockyard Workers: 27
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 40
  • Millers: 35
  • Miners: 31
  • Oilmen and Polishers: 22
  • Postmen: 31
  • Pure Finder: 18
  • Skinners: 39
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 49
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 17
  • Alchemist: 21
  • Clerk: 26
  • Dentists: 14
  • Educators: 42
  • Engineers: 21
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 12
  • Bankers: 19
  • Civil Clerks: 30
  • Civic Iudex: 15
  • Consultants: 9
  • Exorcist: 33
  • Fixers: 15
  • Kami Clerk: 27
  • Landlords: 25
  • Lawyers: 17
  • Legend Keepers: 24
  • Militia Officers: 106
  • Monks, Monastic: 38
  • Monks, Civic: 46
  • Historian, Oral: 32
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 32
  • Priests: 53
  • Rangers: 18
  • Rat Catchers: 21
  • Scholars: 23
  • Spiritualist: 26
  • Slayers: 7
  • Storytellers: 56
  • Military Officers: 43

Cottage Industries

  • Brewers: 38
  • Comfort Services: 46
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 49
  • Needleworkers: 47
  • Potters: 24
  • Preserve Makers: 39
  • Quilters: 19
  • Seamsters: 55
  • Spinners: 40
  • Tinker: 15
  • Weaver: 35

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 16
  • Drafters: 8
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 43
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 46
  • Writers: 47

Produce Industries

  • Butter Churners: 44
  • Canners: 38
  • Cheesmakers: 51
  • Ice Merchants: 6
  • Millers: 26
  • Picklers: 24
  • Smokers: 18
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 30

5225 of Āmgíhiē Ji̊ Qi̊v's population work within a Foundational Occupation.

7550 of Āmgíhiē Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1110 (8%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Āmgíhiē Ji̊ Qi̊v since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

POI

History

The the a pair of gauntlets of Transmutation, an a pair of gauntlets imbued with notable amounts of Transmutation energies was created near Āmgíhiē Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History